package classes
//sends to folder called classes set up in publish settings

{
import flash.display.Sprite;
import flash.events.MouseEvent;


public class rain extends Sprite
// use instead of MC since it's on one frame (no timeline)
{

public function rain()
{
this.addEventListener(MouseEvent.ROLL_OVER, right);
this.addEventListener(MouseEvent.ROLL_OUT, left);

}

private function right(Event:MouseEvent):void
{
this.x+=10;
this.alpha-=.2
//trace("right working");
}

private function left(Event:MouseEvent):void
{
//this.x-=10;
this.alpha+=.18;
//trace("left working");
}


}
}